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Flippa ball is a great introduction to waterpolo. It is available to students in Years 2 to 6.We play at the AUT Millennium, 17 Antares Place, Mairangi Bay on Sunday afternoon / evenings.
There are two different leagues availableYear 2/3 Newbies League - which is played in the Sir Owen Glen National Aquatic Center, 17 Antares Place, Mairangi BayYear 3-6 Flippaball - played in the older pool.


Coaching / ManagingEach team requires both a coach and manager. The coaching is done poolside on the day and during the game.Managers are responsible for all communication within the team and assisting with subbing during the game.
Uniform
A suitable pair of togs and a swim cap is required.Goggles are not needed.
Cost
Visit the Long Bay shop site for updated information on costing.
For more infomation have a look at the website - http://www.waterpolo.org.nz/

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AUT MILLENNIUM FLIPPA BALL LEAGUE RULES
RULE 1: SEVEN PLAYERS A team consists of 7 players in the water at one time – 1 goalie and 6 field players. A team can have up to 6 substitutes (but we recommend 3) who can either be interchanged after a goal has been scored and before play has started again OR at any time from their corner of the pool, but only when the player being replaced has reached his/her corner of the pool, so as to ensure there are only 6 field players in play per team at all times.
RULE 2: GAME DURATION A game is made up of 2 x 8 minute halves with teams switching ends at half time. There is a 1 minute break in between each half.
RULE 3: STARTING PLAY To start the game, players line up along their respective goal lines. At the referees whistle, the referee drops the ball in the middle of the pool and players move to the centre line. Position is granted to the team who reaches the ball first.
RULE 4: GOAL A goal is scored when the whole ball crosses the line of the front 2 posts (the ball does not need to touch the back of the net). The ball carrier can only shoot when they are in the attacking half of the court. It is not permissible to shoot from one’s own half or after a foul has been awarded.
RULE 5: AFTER A GOAL To start play after a goal is scored, players from each team must return to their own half. The ball starts at halfway with a player from the team who did not score the goal. On the referees whistle, the player with the ball can pass either forwards or backwards to a team mate and then the game will continue.
RULE 6: CORNER THROW A corner throw (taken from beside the red 2 meter cone) will be awarded if the ball is knocked out of play by a defending player or goalie. RULE 7: FREE THROW INFRINGEMENTS Minor foul or infringements below will result in a free throw being awarded by the referee. The free throw must be taken from the where the foul occurred or an area not closer to the attacking goal of the team awarded the foul. The player taking the free throw cannot shoot at goal after receiving a foul and defenders cannot interfere with the taking of the free throw. All of the infringements below will result in a free throw being awarded by the referee. • A player cannot contact the ball with 2 hands (exception being the goalie) • A player cannot take the ball under the surface of the water • A player cannot walk or run with the ball • A player cannot hit ball with a closed fist • A player cannot swim on or over an opponent’s legs • A defensive player cannot contact an attacking player • An offensive player cannot fend away a defensive player • Offside play
RULE 8: MAJOR FOUL INFRINGEMENTS Major foul infringements will result in a free throw awarded to the attacking team by the referee and the defending player excluded to his/her team’s corner of the pool for a period of either 20 seconds or when the referee signals the player back into the court of play.
RULE 9: EXCLUSION INFRINGEMENTS Aggressive play and use of abusive language are prohibited in the game of Flippa Ball and the penalty will be exclusion for the remainder of the game with a substitute entering play on signal from referee (aggression is defined as deliberately striking or attempting to strike a fellow player or abusive language).
RULE 10: TEAM Players not in game are to sit on team bench or designated bench area. Players are not to wear items such as jewellery, goggles, glasses or anything that could cause harm or injury to another player or yourself.
RULE 11: COACHES SHALLOW POOL: During the game ONE coach only is allowed to walk along the bulkhead behind the referee. They must not interfere with the referee at all or stand on the bulkhead. The other coaches/management must be behind the red 2m cone. DEEP POOL: ALL coaches must remain behind the red 2m cone at all times. If a coach has a query or question for the ref this must be done at half time or after the game. The referee is not to be interrupted during the game unless there is an emergency.
RULE 12: ONE HAND ONLY Players can use only one hand only to catch, pass, shoot or defend the ball. The exception to this is the goalie, who may use both hands. RULE 13: WALKING WITH THE BALL The pool is shallow, (approximately 1.2M ) allowing players to stand on the bottom of the pool. Players are permitted to walk along the bottom if they DO NOT have the ball. However, if in possession of the ball the player must swim or pass.
RULE 14: BALL UNDER A player cannot take the ball under the surface of the water. Note that the player whose hand is closest to the ball will be the player deemed to have taken the ball under.
RULE 15: NO CONTACT A player cannot swim on or over an opponent’s legs, a defensive player cannot contact an attacking player, an offensive player cannot fend away a defensive player – if this occurs, a minor foul/free throw is awarded. NO splashing, sinking, holding or pulling back. We do allow some contact at Millenium League, only minor however. If a player is able to carry on while being contacted the referee will allow it (otherwise the game becomes slow).
RULE 16: OFF-SIDE An attacker will be deemed offside if the attacker enters the attacking 2 metre zone if they are not holding or following the ball. If the ball carrier enters the 2 metre zone, other attackers are then allowed to enter as long as they remain behind the line of the ball carrier. A Goalie is deemed offside if they enter their attacking half.
RULE 17: NEUTRAL THROW When 2 players simultaneously gain possession of the ball, the referee will signal a neutral throw. The 2 players involved face the referee, close to the side of the pool, same side as their goalie; the referee then blows the whistle and throws the ball high in the middle of the 2 players, who attempt to gain possession by jumping and tapping the ball to a player on their team.
RULE 18: HOLDING THE BALL UNDER ELBOW Holding the ball under the elbow (or in the crook of the arm) when tackled by a defender, is a foul with possession being awarded to the opposing team. RULE 19: SPECTATOR AND COACH BEHAVIOUR The league coordinator will have the right to warn coaches or spectators about abusive behaviour and, if the behaviour continues, request the person to leave the pool facility